Fire Bros., Fire Snakes, Venus Fire Traps and Spike Tops are common enemies in this level. This level is a pitch dark cave, which is dimly lit by lanterns. There are areas with platforms infested with Koopas and Spikes. This level is filled with barrels and Spikes. Adding them to the list.This level takes place in the desert and is the first level with sand geysers. I think there is an hex edit to make the player's hitboxes to be 16x16, but if you want I could include an option that changes the interaction for every powerup.Īlso, cool, thanks for the I'll consider the best of you edited your list, thanks for finding those bugs. Maybe I'll draw a tileset too? Last edited on 02:34:42 PM by Eminus lx5 I also used the palette included in your pack to make things easier. I tried to make it accurate to the original one. Other than that, I'd say that a Bee suit would be nice.Į: I think a penguin or frog suit might be cool as well.Īlso, I went ahead and drawn the Rocket Boots powerup. I would like to know that too, I think the powerups' codes use vanilla routines for blocks interaction, but I don't know the sprites interaction (I'm highly unsure as I'm an ass at asm). Hmmm, would there happen to be a simple edit to make these powerups use a 16x16 player hitbox on my end? I don't mind messing around with my graphics to present the illusion of a small character (in fact I already do this in my hack for the current powerups), but I'm not seeing anything pertaining to player hitboxes, unless they simply borrow from an existing routine in SMW in which case that would make things easier on me. Last edited on 07:38:01 AM by lx5 SkywinDragoon Dynamic powerup items, so you won't run out of space in SP1. Some are from other Mario games, some others are completely new!* This big patch lets you to add several custom powerups to your SMW hack, as well some other utilities required for this to work. Download the lastest release here (v3.4.2)
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